To store and treat a triangle. More...
Public Member Functions | |
Triangle () | |
Default constructor. More... | |
Triangle (const Point< real_t > &v1, const Point< real_t > &v2, const Point< real_t > &v3, int code=1) | |
Constructor with vertices and code. More... | |
void | setVertex1 (const Point< real_t > &v) |
Assign first vertex of triangle. | |
void | setVertex2 (const Point< real_t > &v) |
Assign second vertex of triangle. | |
void | setVertex3 (const Point< real_t > &v) |
Assign third vertex of triangle. | |
real_t | getSignedDistance (const Point< real_t > &p) const |
Return signed distance of a given point from the current triangle. More... | |
Triangle & | operator+= (Point< real_t > a) |
Operator +=. More... | |
Triangle & | operator+= (real_t a) |
Operator *=. More... | |
Public Member Functions inherited from Figure | |
Figure () | |
Default constructor. | |
Figure (const Figure &f) | |
Copy constructor. | |
virtual | ~Figure () |
Destructor. | |
void | setCode (int code) |
Choose a code for the domain defined by the figure. | |
Figure & | operator= (const Figure &f) |
Operator =. | |
void | getSignedDistance (const Grid &g, Vect< real_t > &d) const |
Calculate signed distance to current figure with respect to grid points. More... | |
real_t | dLine (const Point< real_t > &p, const Point< real_t > &a, const Point< real_t > &b) const |
Compute signed distance from a line. More... | |
To store and treat a triangle.
Triangle | ( | ) |
Default constructor.
Constructs a unit triangle with vertices (0,0)
, (1,0)
and (0,1)
Triangle | ( | const Point< real_t > & | v1, |
const Point< real_t > & | v2, | ||
const Point< real_t > & | v3, | ||
int | code = 1 |
||
) |
Constructor with vertices and code.
[in] | v1 | Coordinates of first vertex of triangle |
[in] | v2 | Coordinates of second vertex of triangle |
[in] | v3 | Coordinates of third vertex of triangle |
[in] | code | Code to assign to the generated figure [Default: 1] |
Return signed distance of a given point from the current triangle.
The computed distance is negative if p
lies in the triangle, positive if it is outside, and 0 on its boundary
[in] | p | Point<double> instance |
Reimplemented from Figure.